The FiveM asset studio.
Import, optimize, preview, validate and build clothing, vehicles and MLOs in one desktop app. Plus handling that matches the real car.
Single self-contained .exe · nothing to install
Texture memory
98.9 MB → 33.3 MB
Modules
From raw pack to ready-to-drop resource.
One project-centric workspace. Every step between importing an asset and shipping it to your server.
Library
Import assets and packs into projects, grouped by type. Clothing, vehicles and MLOs side by side.
Optimize
Resize and recompress oversized textures, keep every .ytd under FiveM's 16 MB limit, and see exactly what was saved.
Preview
3D ped and model preview, component slots and a texture viewer, without launching the game.
Validate
Pre-ship checks for component numbering, texture refs and sizes, stream size, escrow and fxmanifest.
Build
Export a ready-to-drop resource: FiveM stream with fxmanifest, singleplayer dlc.rpf, or alt:V.
Three asset kinds
Clothing, cars and maps. One tool, one license.
Clothing & EUP
- Wardrobe
- Ped Preview
- Flags
- Gallery
- Outfits
- Tattoos
Vehicles
- Handling editor
- Real-spec generator
- Texture optimizer
- Stream builder
MLO & Maps
- Library & packs
- Texture optimizer
- Validation
- Stream builder
Handling engine
Real specs in. Realistic handling out.
Give it a car's weight, power, acceleration, top speed and drivetrain. Noxsware maps them onto handling.meta with realism rules built in, so the car drives like the real one instead of a tuned guess.
- —Mass stays realistic, so crash physics hold up
- —Traction curve sets progressive or snappy break-away
- —Downforce only on cars that actually make it
spec
- Curb weight
- 1 560 kg
- Power
- 280 kW
- 0–100 km/h
- 4.9 s
- Top speed
- 250 km/h
- Drivetrain
- AWD
- Gears
- 6
handling.meta <fMass value="1560.0" /> <fInitialDriveForce value="0.36" /> <fDriveBiasFront value="0.40" /> <nInitialDriveGears value="6" /> <fInitialDriveMaxFlatVel value="250.0" /> <fTractionCurveMax value="2.45" /> <fTractionCurveMin value="2.30" />
Clean-room engine
Every format, read and written by our own code.
No CodeWalker, no borrowed parsers. Textures, meta, drawables, archives and animations are handled by an engine we wrote from scratch, so it ships cleanly in a paid product and we can fix anything in it.
Pricing
Pick your seats.
Both tiers unlock everything. The only difference is how many machines you run it on.
Solo
1 machineFor creators working from one PC. Move your seat to a new machine at any time.
- ✓Every module and every asset kind
- ✓Handling engine included
- ✓Works offline for 7 days between checks
- ✓Signed license, checked online weekly
Studio
Unlimited machinesFor teams and servers. Install on every machine your crew works from.
- ✓Every module and every asset kind
- ✓Handling engine included
- ✓Works offline for 7 days between checks
- ✓Signed license, checked online weekly